Showing posts with label Horse & Musket rules. Show all posts
Showing posts with label Horse & Musket rules. Show all posts

Tuesday, December 7, 2021

Semi Flats Wargame

 As mentioned before, I haven't done much with wargaming. However, the last month I did get two quick games in. One was a "No Brain Wargame", the other was a game with some of my new semi flats using Horse & Musket 2.0.

Both armies start with the same forces; 4 infantry and 2 cavalry.

As the two sides close, the blue army opens fire, killing 5 red soldiers and forcing two more to retreat. It seems like the game is going to be a quick one.

The red army brings forward their cavalry to try to turn the tide.

The red cavalry pushes back the blue infantry.

The tide seems to be changing in red's favor.

The red cavalry divides into smaller units with the hope of breaking the blue infantry once and for all.  The blue cavalry charges forward to rescue the infantry.

 
The red cavalry, blown from their charge, is quickly broken and the red army flees the field.

Sunday, April 5, 2020

Laptop Wargaming

         Personal issues have stopped just about all my gaming in the last couple of months. I also started working on an indoor target range,  which I use BB and pellet guns. Also, although the current pandemic have many people losing their jobs, my job is still considered "essential", so I still have a job to go to.
         There have been several wargame projects I have several wargame project I have been trying to get off the ground. Unfortunately, by the time I have free time, I'm too tired to work on them.

         This week I really wanted to get a game in. My wife has been out of work since January with another work injury. Needless to say I am concerned with her health, and try to spend as much time as I can with her, even if it's just watching TV.  I decided that I could use a tray with a chessboard for a  wargame on my laptop desk, which I use when writing out bills at night.  I found some old Battle Cry figures (from the old Milton Bradley game from the 1960's) to use with Chris Salander's Horse & Musket 2.0 rules.  I did get a game in, and decided that for now I will use these "Laptop Wargames" until things go back to normal.

     Last night I brought up my Cigar Box Wargame, and used this in place of the chessboard. Hopefully I can get more games played this week.
The Battle Cry armies deployed. The figures were randomly placed. I bought these loose figures years ago to use with these rules.


One Union unit breaks through the center.





The end of the game. As I didn't set any goals for the battle, it ended a draw, a rather  disappointing result.

Cigar Box Wargame set up. The terrain was placed based on terrain cards drawn randomly. 

The game setup on my lap desk. I put the board on a tray, in case of some disruption,  hopefully the playing pieces won't end up on the floor. The dice box has a foam bottom, so the sound of the dice is muted, so as not to bother my wife.

For this game I used A Stronghold Rebuilt "See the Elephant" rules, except I used Battle Cry dice..





When I use these rules, victory goes to the first army to lose 2/3 of their army, unless  I concede the battle before then.

Monday, November 26, 2018

Toy Soldier Chessboard Wargame

Blue toy soldier army vs. Red toy soldier army. Landscape terrain is the same on each side.  Game using Chris Salander's Horse & Musket 2.0 rules.

Both sides rush forward to seize favorable terrain.


Blue fire drives one red soldier to retreat from the woods.

Red advances against the blue right...

...and kills three soldiers.

Blue return fire kills three red soldiers, as the blue army pushes forward their left flank.  Meanwhile the blue unit advances on the woods in the center.

The leftmost red unit kills two blue infantry, while another blue soldier is killed before the woods.

Blue continues their assault on their left. They kill one red soldier and force two to retreat from the stone wall.

The red commander starts moving some of his troops from the left to bolster his right flank. Meanwhile, blue loses two more men on their right flank.

Blue continues to hit the red right. Red loses two more soldiers behind the stone wall.

Red drives back the defenders of the woods on blue's right flank; the red troops in the woods  forces the blue infantry in it's front to retreat, and blue has one killed in it's left flank.

Blue moves to shore up it's right flank.

Red counterattacks on it's right.

Blue finally takes the woods in the center, kills one infantryman, and drives one off the battlefield. They also win the race for the woods behind their lines.

Red drives the blue infantryman out of the woods on the top left of the picture. The red counterattack on the woods in their center drives one blue soldier back( as there are already 4 infantrymen in that square, the soldier is killed.

The blue left continues their push on the left. Meanwhile, the blue infantry tries to clear the woods in the foreground.

The blue attack on the red right falters; one soldier is killed and the others forced to retreat. Meanwhile, blue loses two more soldiers in the center.

Blue disparately tries to rally in the center.

The red army hits the blue left flank hard, killing two more blue soldiers.

At this point the blue commander orders a retreat. The first side to lose 16 men loses the battle.

As the blue army falls back, the red commander comes forward to lead the pursuit.

Monday, June 4, 2018

Wargaming with Old Risk Figures

     I started thinking of another Chessboard Campaign. Each side would get three cities on their side. Of course the goal was to capture the opposing side's cities. For this game I wanted to use figures that were generic. I came across some old Risk figures. They were from the 40th anniversary addition, which were made of metal This Risk set came out when I first started wargaming. Coincidently, around the same time, I found Chris Salander's set of rules, in which he suggested using Risk figures with his rules.

     I set up the game to try my newest campaign rules. After playing a few rounds, I realized these rules weren't working. However, after seeing the Risk figures on the board, I reset the board and played a quick game using Chris Salander's H&M 2.0.  I really liked seeing these old soldiers back in action. It brought me back to those early wargames.
The green army scores three hits on the blue army.


On the left, the green army captures one of the blue cities.



The blue army recaptures their city.


The green cavalry hits the blue cavalry from two directions.

They manage to push back two of the blue cavalrymen.


The blue army counterattacks and hits the green center.

The green center breaks, and the right city falls to blue infantry.

The blue army has the second green city surrounded and is about to be captured. Green concedes the field to blue army.