Showing posts with label 6mm. Show all posts
Showing posts with label 6mm. Show all posts

Tuesday, November 19, 2019

Dark Ages No Brain Wargame

         Personal business hasn't left me much time for gaming. By the time I have some spare time, it's almost time for bed and I don't even have the energy to do any reading. Tonight I went down to try to get something done.  I decided to use my new mobile board. Last post someone asked if I intended to use terrain with this game. For this game I put three hills on the board. Both sides rolled to determine which side of the board they would deploy on. For this game I used my 6mm Irregular Miniatures Dark Ages armies.

     The blue army deployed on the side of the board closest to the hills. They decided to seize the hills, with their Huscarls holding the center hill.  The green army deployed their army with most of their units ready to attack the blue's right flank.

The green army inclines to their left flank.


The blue army starts shifting their army to face the green army.


Two green units attack the blue unit holding the right hill.

A blue unit comes from behind to hit the flank of one green unit...

...and manages to eliminate two stands and force the rest to retreat.

The green huscarls push forward to attack the blue huscarls.

The blue huscarls lose one stand, and two others retreat.

The green attack on the left is putting strain on the blue's right flank. The green huscarls have broken the blue huscarls and push forward.

The blue army pulls one unit back onto the center hill. The blue huscarls counterattack against the green huscarl. another blue unit attacks the green huscarls flank.


Half of the green huscarls are driven back; the green king falls back with them.

The green army presses forward.


One green unit attacks the blue unit that attacked the green huscarls flank. They  lose two stands.

The green army finally takes the left hill.

For this game I used a rule I saw on another blog recently, where two dice are rolled; the highest dice is used for movement points. Unfortunately, blue rolled two "ones", and moved two stands off the hill in support of the huscarls.


The green army consolidates their line.

The green left crushes the blue's right flank.

The situation facing the blue king.


The blue king decides to save what's left of his army.


   

Saturday, February 16, 2019

6mm Dark Ages Wargaming

       One good thing about streaming TV is that you can binge watch different series. Recently I binge watched the series "Vikings", also "The Last Kingdom", based on Bernard Cornwell's books. At the same time there was a lot of Irregular Miniatures 6mm Dark Ages figures on Ebay, enough for two small armies to use with "No Brain Wargame" rules. For these games I did add a few rules.

Both armies have Huscarl stands. These stands get a +1 on their dice rolls. Archers can be behind their own line and fire over their own troops. If the King is with a unit, he adds 1 dice to the rolls. And if  the situation requires it, a king can more all his units back two spaces to try to consolidate his line. However, if any unit is engaged in melee, one stand must be left behind to give his unit time to retreat.

The first battle with the new 6mm armies. They were given a quick paint job to distinguish them more  easily. 

The pictures were taken late in the game. The blue army has been pushing the green army back.

The Blue Huscarls have broken through the green center. At this point the green king conceded defeat.

This is near the end of a second game played. On the left can be seen a white figure. This is a marker I used to remind me that this army was moving second during the game turn. I put this marker with the army commander.

In this turn the green unit managed to roll a "Retreat" and a "Kill" on the dice. The blue king decided to  use the retreat to save himself; he had to retreat off the board. The kill roll killed his last Huscarl stand.

The blue army got to fight out their turn, but had to, with the loss of the king, to concede the field to the green army.

As can be seen by this shot behind the green line, the blue army, troop wise, was in better shape. Had the king not be lost, there is a good chance they would have won this battle.

Friday, February 20, 2015

Another Distraction; 6mm Heroics & Ros

      The last couple of days I've painted a few of my 1st generation Minifigs Napoleonics, with the goal of using with ONE HOUR WARGAMES.  I started looking for pictures of 1st generation Minifigs online. While trying to find the Minifigs, I read about Minifigs 5mm blocks of figures. Having used 2mm Irregular blocks in the past, I went looking for some illustrations of the Minifigs blocks and found a few pictures of them. Now distracted from my original project, I found myself spending more time searching for the Minifigs blocks, with the goal of trying to get some.  Now before spending years on a crusade to find these figures,  I dug out some Heroics and Ros figures and realized that if I want to go this route, that Heroics And Ros would be the way to go.




Always looking for a way to war-game in small areas, the Heroics & Ros is a good choice. They still have quite a lot of detail for their size. The two infantry units I have been based to represent regiments using the different rules I use.