Showing posts with label modern battle. Show all posts
Showing posts with label modern battle. Show all posts

Sunday, April 26, 2015

A Modern Wargame

    My wife and I are getting ready to go camping. I wanted to get at least one more game in before taking off.  One site I like going to is boardgamegeek.com . On this site Peter Belli has many games that he has modified to use miniatures with. He uses Memoir 44 with modern miniatures. He will use 1/72 plastic figures with Galoob Micro Machines miniatures.  I have many of the Micro Machines and have wanted to play a game using them.

  I used ONE HOUR WARGAMES for the scenario. The chosen scenario is number12: AN UNFORTUNATE OVERSIGHT. The Blue general has been told to hold a strategic bridge. He has neglected to patrol the entire river and has missed a ford. The Red army general is going to exploit this mistake.  I have reversed the colors in the game. I wanted to use my Airfix NATO figures and  modern Russian infantry.  The Blue army (NATO) has 6 infantry units and 2 artillery batteries. The Red army (Russians) have 6 infantry and 2 armor units.
The Blue army is massed around the village. The Blue engineers have deployed a mobile bridge.  The Red army has a tank unit supported by 2 infantry units to assault the bridge.

On the Red army's right they have deployed a tank unit supported by 4 infantry units to seize the ford and outflank the Blue army.

The Red tank unit crosses the bridge, leaving it's infantry support behind. It suffers a hit from anti-tank fire from the infantry in the village. The other tank unit can be seen at the top right of the picture.

The Blue army is trying to deploy one battery to slow the Red's advance on the right. Artillery fire has forced the tank unit from the village.

The Red tank unit charges down the road and trys to take out the artillery battery. The Red infantry unit on the far left has forced back one Blue unit and starts to cross the bridge. The tank unit on the upper right is pushing a Blue unit back.

The Blue army starts deploying their other battery. The tank unit in the town has been pushed back. The Red infantry crossing the bridge suffers heavy losses as the Blue infantry counterattack.

The Red infantry starts forcing back several Blue units.

The Red tank unit in the village is finally eliminated. The Blue infantry trys to close on the other tank unit.

The Blue artillery fire forces the Red tank unit back.

The Blue army starts to attack the Red force at the ford.


The Red infantry is starting to clear the village, but have suffered heavy losses.

The Red army falls to 50% strength and must fall back.

After the fact I realized it would be a hard win for the Red army. To try to capture the village held by infantry , especially with both sides being even with units, was going to be a hard slog for the Reds. Also, the range I used for the artillery  gave them control of just about the entire board. I should have given the guns the range of anti-tank guns instead of field artillery.  Thinking of the game this morning, the Red army should have used their tanks as artillery to shell the village before attacking into it.  The rules used were Bob Corderys' Memoir of Modern Battle.

Saturday, April 19, 2014

The Wlid Geese Hostage Rescue: The Downside of Solo Gaming

    Since coming back from vacation I have been spending  time researching the small wars from the time of my birth (1961) through Desert Storm. One period that has always interested me is the period of mercenaries in the Congo and Biafra. I think this is due from watching one of my favorite movies over and over, "The Wild Geese". It's really not a great movie but the underlining theme of the comradeship of the men is what makes the movies for me.

    I have some Peter Pig figures which I bought years ago for a "Wild Geese" game which I never played, until yesterday.  As mentioned before, my war-games were getting to be the same old game over and over, and so, using Charles Grants' books of  scenarios for wargames,   I came across several hostage rescue scenarios; perfect for the "Wild Geese"!  Obviously the scenario had to be changed from the movie, as in the movie they snuck into the camp and gassed the garrison; that wouldn't make much of a game.

    " The "Wild Geese" were put on standby for early deployment. Their mission, to save Julius Limbarni from being executed by General Mandosa was being moved up. The "government source" had new intel that Mandosa was dispatching his personal guard, the "Simbas", to pick up Limbarni for the village he is under house arrest, and bring him back to the capital where Mandosa can torture him before executing him.  The "Wild Geese" will parachute near the village and move in to save Limbarni. It is not known where in the village Limbarni is, so the village will have to be searched. The local militia will not kill Limbarni, as they will be the ones tortured in his place by the Simbas."

     The location of Limbarni was marked by a folded piece of paper with a "X" in it. while placing them I lost one piece of paper but that shouldn't be a problem............

The "Wild Geese" are on the top and sides of the board; 4 guards from the militia guards their billets, and the "Simbas" are on the bottom awaiting activation. The Simbas could start rolling for activation after the shooting started, on the idea the militia would start radioing for help once the shooting started!

From the Simba viewpoint.

The guards rolled to see if they saw the approaching mercs; three guards are dosing but the fourth sees and opens fire, killing one mercenary.

The mercs quickly close in and kills the guard.

On the other side of the village, the militia inflects heavy losses on the mercs and push them back.

The militia push back another team. The "Wild Geese" are facing more determined resistance than planned.

The mercs force the militia to retreat and clear the first building: no Limbarni! They manage to secure the house across the street and find nothing (not even a piece of paper).  Here's where having an opponent comes in handy, as they would have pointed out that there is no way of knowing if Limbarni is here without checking the other houses, thus defeating the purpose of the papers in the first place.

On the west side of the village the mercs start making some headway....

.... and while clearing the house find Linbarni handcuffed to a bed in the back room (thereby solving my problem of the missing paper!).

The Leader of the merc band starts leading Limbarni to the pick up site; the other two fire teams form a blocking force. The Simbas are on the move and closing fast!

The last of the militia counterattack to block the mercenaries in the east side of town (one militiaman can be seen in the upper left corner) while the Simbas close in from the south.

The Simbas are closing to reinforce the militia.

The militia manage to kill a couple of the mercs and force them to retreat.

The mercs counterattack; they eliminate the militia, thus opening a line of retreat for the rest of the force.  Notice the fire team at the bottom right trying to hold back the Simbas.

The Simbas launch a vicious attack, killing four mercenaries.

The rearguard force back the Simbas, but lose more men. The rearguard to the right is wiped out. However, Limbarni  reaches safety (the upper left of the picture). 

The last of the "Wild Geese" make good their escape.

The rules used were Bob Condrey's Memoir of Battle: Modern.  I ignored the grenade symbol as I feel in makes a game too bloody and the losses pile up too fast.