Showing posts with label War of 1812. Show all posts
Showing posts with label War of 1812. Show all posts

Sunday, June 12, 2022

New War of 1812 Scenario Book

A new book with 59 scenarios for the War of 1812.


Sample page of a scenario.

Table of Contents.

Though I thought it a little pricy, for someone interested in wargaming the War of 1812, I think this book is well worth the price. And  59 scenarios! With a good description of the battle, along with units and unit strengths from skirmishes to large battles, this book could keep a wargamer busy for a long time.
 

Friday, October 23, 2020

Ideas for Future Projects

     In the last couple of months, I have had little time for wargaming. While reading Stuart Asquith"s Scenarios for the War of 1812, he recommended "Rocket's Red Glare", published by The Canadian Wargamers Group. I found a copy of it for a reasonable price, so I purchased it.This book also has a quick recap of the war and tactics used. It also has 14 scenarios, including 4 naval scenarios. They are different enough from Mr. Asquith's scenarios to make it a volume worth having.

   I bought some semi flats that. were on Ebay for several months. I already have some of these figures; I decided to buy these with the goal of painting them. It is a project started, and then set aside.

    While doing little for  my blog, I do still follow several blogs daily. Two of them have really caught my attention.Wargaming with 54mm Toy Soldiers and Tradgardland . Both of them have been gaming using late 19th century American style militia, a subject that I have great interest in. Anyone with an interest in colorful uniforms would find the American militias of the19th century worth researching.  With that in mind, I bought a couple of lots of old Britain's West Point figures, with the idea of using them as militia. I haven't quite worked out my plans yet, although several of the figures are missing arms. I have two molds with various arms that I can use with these figures. I also had an old figure that I build up a larger shako onto the figure,  that I was planning to make a mold out of. Another of the figures is a one piece figure, with the right arm cast onto the figure; this figure will be held as a possible mold master.  

New semi flats for painting.


The Arm molds

The two figures for possible mold making.




My copy of "Rocket's Red Glare"

One of the lots of Britains

The second lot, bought to experiment on.



Saturday, August 29, 2020

New War of 1812 Books





     My wife and I finally managed to go camping a couple of weeks ago. It was my first real vacation in 10 months and was much needed. Last year while camping I started rereading all of Donald Graves books on the Canadian battles of the War of 1812. I was disappointed that he never wrote a book about the Battle of Queenston Heights. However, another author, Robert Malcomson, wrote a book about the battle. It was also put out by the same publisher of several of Mr. Graves' books and was the same quality read.  The name is "A Very Brilliant Affair" and  is worth the cost just for the Appendices, some which lists all the officers (and some of the enlisted men) of the units involved in the battle.
     The book has me thinking of getting a couple of War of 1812 games in. With this in mind, I finally broke down and bought Stuart Asquith's Scenarios for the War of 1812: War Game Actions from the War with America 1812-1815. One reason I hadn't purchased this before was the cost. However, after receiving it, I regret not buying it before.  It is a good volume for anyone wanting to wargame the war, but doesn't want to go too deep into research. With 12 scenarios, it would be enough to keep a gamer going for a long winter and, what I think makes this period so interesting, the different units involved: professional soldiers, militias, Native Americans, and a cast of interesting Generals and battles fought in all different conditions. Also, for those interested in age of sail battles, the war fought on the Great Lakes makes for interesting naval warfare. No Ship of the Lines or Frigates involved on the lakes, just small combatants.






Tuesday, December 10, 2019

Battle of Chippawa Wargame

I was looking at a wargame guide I have on the War of 1812 and realized that the battle of Chippawa would make a great, easy to set up game. Both sides had about the same strength, so once again it was easy to make up the armies.  Each side got 3 infantry, 1 militia, 1 Indian and 1 artillery unit. I decided to deploy both sides roughly the way they were in the real battle.


The battle starts on the American left, where the American militia with Indian allies  move forward to engage British forces who had been sniping at the American camp, across the river.

The fighting became brisk in the woods.

The US allied Indians drive back the Canadian militia.

Hearing the increasing volume of fire, the British general leads his army across the Chippawa River.


The Americans start sending reinforcements to back up the militia.


The regulars on both sides start to deploy into line.


The British in the woods start pushing back the American Indians.


The American musket fire forces two British units to fall back.

The British quickly rally, and start reforming the battle line.

The British volleys start shaking the American line.

The British right starts advancing.

The Americans are being driven back to the river; the American militia is also forced back by the British Indian allies.

The American general rallies the American line, and one British unit breaks and falls back towards the river.

The Americans, emboldened by seeing one British regular unit break, starts charging forward.

One American unit overruns the British battery, and the American artillery fire drives back another unit.

The British next move roll is not good; only one unit can move ( each side rolls two dice for movement, and gets the higher roll for movement points). The British general moves the leftmost unit towards the center, to consolidate his line.


The British inflects heavy losses on the American infantry on the road, which  falls back. Meanwhile, the Canadian Indians have driven the American militia off the field.


The American Indians engage the Canadian Indians in the woods. The American line once again moves forward.

The Canadian Indians are finally driven off the field; the British line holds fast...

.. and once again pushes the Americans back.

The Americans try one more charge.

The American Indians drive back the Canadian militia. One British unit is destroyed. At this point the British general falls back across the river to the defenses his army had built before the battle. The Americans return to their camp to celebrate a  battle won, won on the Fourth of July!
 


Saturday, December 7, 2019

Battle of South Woods: a War of 1812 Wargame

       For this wargame, I used my own army selection chart that I made up. On it there are 10 different possible unit combinations, with 7 different unit classifications. The units are based on Command & Colors, Tricorne units. I also used the terrain selection cards mentioned last posting. I used ideas from 3 different rule sets, and did change some of the rules mid game. If I continue to work on this project, I will have to start writing down the rules as played.

The four terrain cards are selected.

The battlefield layout. After the terrain is put down, I roll for who gets which side, based on what the best  use of terrain would be for the winner. The British won the roll, and chose to enter the field from the bottom of the picture.

The board layout, with the US army on the bottom of the picture. The US army is made up of (from the left) 2 Regular infantry units, artillery, light infantry unit, 1 regular infantry, and 1 uniformed militia unit.
The British at the top, are made up of (from the left) 1 militia unit, 1 regular infantry, 2 uniformed militia, artillery, and 1 regular unit. Uniformed militia are equal to Provincial infantry in C&C,T. I see them as better trained militiamen.


After the first move.

The American light infantry moves ahead of the army and enters the woods. The British uniformed militia also enter the woods.

The militia in the woods get on the flank of the US light infantry and kills one; one of the regular infantry units comes under the British artillery and loses one man.

The US light infantry drives back one militia unit.

Closeup of the above picture. At this point I made a mistake. using C&CT unit rules, this unit should have retreated two spaces. Of course, being a game to feel out rules, it was to be expected.


The British kill another light infantryman, and  drives the artillery and one infantry unit back.

The British lose two more uniformed militiamen from the fire of the light infantry. The British also lose two more infantrymen and a gunner. A US regular unit moves up to support the light infantry.

The uniformed militia in the woods moves behind the light infantry. The light infantry is eliminated in the crossfire. Meanwhile the regulars come under British artillery fire and loses a man.


On the US left, the British militia turns and runs (using the C&CT rules, militia retreats three spaces for each flag rolled.) The regulars enter the woods.

The Americans now attack the uniform militia unit. The British general was with this unit. I rolled one flag and one crossed swords. The militia retreated off the field. I decided to roll another dice; if crossed swords came up the general was killed. I rolled crossed swords! The British militia on the American left was forced to retreat again. In most C&C games if a unit reaches it's back line and still have to retreat, they lose one man for each space it can't retreat. For me it seems the militia would just keep on retreating, so that's what they did.


The British now concentrated their units towards the woods, and caught the infantry in the woods  between three fires.

The Americans were driven from the woods.

The British now form a line in the woods.

The Americans attack the woods. The uniform militia pushes their way into the British center. Meanwhile, the British militia loses two more men. 

The British catch the militia in a crossfire, and pushes them out of the woods and also off the field! The British rolled two flags; uniformed militia retreats two spaces per flag. 

One British unit moves forward, and catches one regular unit on the flank. The unit is wiped out.

The Americans attack the woods and kill another militiaman.

The Americans drive the militia out of the woods.

The British counterattack and kills two infantrymen.

At this point the British holds the woods. The next initiative goes to the British. The Americans break off their attack and retreats.                                                                                                                                                              

This game was played in the bedroom near the window for natural light.  If I continue with this project, I am going to try to narrow down the number of units. On my chart now there are 7 different units. I am thinking of consolidating Light Infantry(and Indians) and rifles; and uniformed militia and militia. If light infantry or militia is chosen, perhaps dice rolls would decide what kind of units they are. I am looking to make a smaller chart. My current chart has 10 different unit combinations. These combinations were just thrown together with little thought of balance.
I also ran into the problem that I didn't have figures for some of the chosen units. I ended up using some of my 1st generation AWI Minifigs. Once again, if this project goes on I will need to paint up more units.