Showing posts with label Man of Tin blog. Show all posts
Showing posts with label Man of Tin blog. Show all posts

Sunday, August 21, 2016

Future Projects

     Battle Game of the Month & Man of Tin blogs have given me new inspiration  for gaming. Man of Tin has me thinking of playing more skirmish games. After all, skirmishes happen more often  than set piece battles. As for Battle Game of the Month, Ross Macfarlane plays  games based on various border incidents between the United States and Canada in the 19th century.  I am now looking at early American wars for ideas for gaming. Using the timespan of between the start of the Plymouth colony to the Mexican-American War, there is no end of possibilities.

      At the time I got back into wargaming, I had a great interest in the War of 1812. One reason was the use of militias and the small size of armies involved. I dug out some Minifigs War of 1812 militia that I had. Looking at these figures, I decided to order more of them. They will be painted so they can be used as Canadian or American militia.
Two of the Minifigs Militia painted based on a photograph from Old Sturbridge Village, a living history museum in Massachusetts. They have a "Training day" where the village drills their militia.

Two more militiamen in more traditional uniform. These militia figures have great potential for some fun painting.  I ordered 48 march attack militia poses. I should have ordered more of these figures.

This figure I made combining two different Minifigs ECW figures. I want to use them for a King Philips War game. Although the militia used muskets, not blunderbusses, there is an old woodcut that I like that shows the colonial troops with blunderbusses.

The Man of Tin blog had a great posting about the Maori Wars, where there were illustrations using Peter Laing figures from a Military Modeling article.  This sailor figure was among those shown . I had made a mold of this figure a while back. Seeing this article inspired me to cast a few; above is the result. A big shoutout to Ian Dury. He was kind enough to forward me a copy of the Military Modeling  Maori War Wargame rules and history of the Maori Wars. 

Friday, August 12, 2016

Two Skirmish Wargames with Peter Laing ACW

Since finding Man of Tin blog, I have started rethinking doing skirmish wargames. MoT uses a modified set of Donald Featherstone's Close Wars. They are rules using HEROSCAPE terrain pieces. He calls his rules CLOSE LITTLE WARS BISH, BASH, BUSH!  I decided to try his rules and Chris Salander's Horse & Musket 2.0. and see which rules I prefer.
The Close Little Wars field of battle. Donald Featherstone advocated a crowded battlefield. The Union skirmishers are on the left, the Confederates on the right.  I wanted the field to be somewhat like "the Devil's Den" at the battle of Gettysburg.



The Union infantry struggle through the rough terrain.


The Union troops form up behind a stone wall.

The Confederates try to turn the Unions' left flank.



The rebels suffer heavy losses and pull back.

The Confederates now take up positions in through terrain and start sniping at the Yankees, killing two Zouaves.

A Confederate is killed crossing open ground trying to reach the hilltop.


The Union manage to kill two of the snipers behind a boulder.





Two Union infantry storm up the hill;  meanwhile two Zouaves have gotten behind the Confederate line, endangering the rebels lines of communication.

The Confederates are down over 50%; the battle is lost.

The H&M 2.0 game. The Confederates are on the left; the Union, right. 






The Zouaves storm the hill on the right....

....but are forced to retreat.

The rebels attack the center of the Union line.



The Zouave form a new battle line.

The Confederates fall back to stabilize their line.

The rebel fire keeps forcing the Union infantry back.


The Zouave try to outflank the rebel line.

But two are shot down.

The Zouaves take up position behind the stone wall this time, giving themselves some protection.

The Union now snip at the Confederates below them.

The Confederates lose three more men; a fourth turns and runs away.  The Confederates  are below 50%  and must retreat.

After playing both games, I prefer H&M 2.0. When I first got Donald Featherstone's WARGAMES, I remember playing Close Wars. In the end I stopped playing with these rules. I am not a fan of saving rolls. I also like rules with built in retreat rules, such as in H&M 2.0.  The crowded field does slow down the game when using H&M 2.0.  Still, both games were enjoyable. By using skirmish rules all that were used were 32 figures.