Showing posts with label One Hour Wargames. Show all posts
Showing posts with label One Hour Wargames. Show all posts

Sunday, July 5, 2020

Blitz Game: Esci Prussians vs Austrians

     One Esci set I especially liked was the Napoleonic Prussians/Austrians. However, they never got much use by me.  I had planned to use them as two small warring states, but never got around to it.

     With my new attempt at gaming, I decided they would finally get to fight it out. They would fight Scenario #1 from One Hour Wargames on my 6x6 Battlescale battlefield. For rules I used a variation of  Command & Colors.  Instead of the usual 3-2-1 fire of the infantry, the range would be two hexes, with the 3-2 fire for the infantry. For artillery, I used the range from The Stronghold Rebuilt "See the Elephant" rules`  of 3-2-2-1 range.  For dicing a 6 was a hit, a 5 caused the unit to retreat. The armies were picked by using OHW army selection charts. The Prussians drew 3 infantry, 2 light infantry and 1 artillery. The Austrians drew 4 infantry, 1 light infantry and 1 artillery.



The Austrians at top, draws first blood on one of the Prussian jager units.

The Prussians push the Austrians back all along the front.


On the Prussian right a jager unit moves forward, trying  to cut an Austrian unit off.

The Austrian artillery drives the right Prussian jagers back two hexes and loses one man to the Austrian fire.

The Prussian jagers in the center and artillery eliminates the Austrian jagers. The Prussian jagers on the right drives one Austrian unit back two spaces.

The left Prussian jagers push forward to split the Austrian center. The right Jagers cuts off the Austrian leftmost unit.

The Prussian artillery drives back the Austrian unit next to the jagers. The jagers
 take that spot and then kills another Austrian infantryman. One the right the jagers kills two Austrians, while the Prussian infantry kills one Austrian and rolls a retreat roll; however, the two hexes to it's rear is blocked. Although C&C rules calls for the soldier to die, the Prussians take him prisoner. On the left two Austrians are surrounded by six Prussians. 

The two Austrians surrenders.

The situation on the Prussian right. The Austrian on the right is about to surrender.

A Prussian leading prisoners to the rear.

The end of the game. The Austrians' center has collapsed. It is a Prussian victory.

I was looking for a quick, fun game, and this game met both requirements. The game itself lasted about 20 minutes.




Sunday, June 14, 2020

More Semi Flats Games

   In the last couple of weeks I tried different rules with my semi flats. I used Stuart Asquith's CHARGE! rules, Bob Cordery's "Portable Wargames", and using a One Hour Wargame scenario with "Horse & Musket 2.0"rules.  I will continue to try to find proper "Old School" rules for these figures.






























Saturday, May 23, 2020

One Hour Wargame with Toy Soldiers

        After my last couple of wargames, I found myself thinking of new ways to use these figures. The idea popped in my mind of using One Hour Wargames rules. Instead of using a roster system or markers to show hits, I decided to use 15 man units so for each hit, one man would go down.   One difference is that for every 5 men lost in a unit, they would roll to see if they held or retreated. First five men, if they rolled 1 or 2, they would retreat. 10 men down;  a roll 1 to 4 would make them retreat.

      The scenario would be #1; but because of the unit size, I decided to use 4 units instead of 6. At first I was going to play it "I go-you go" but playing solo it made the game too predictable, so half way through the game I  rolled for initiative.



























The game let me use figures that hadn't been used before. While it was good to get a game in,  I don't think  using the figures this way will work.