After my last couple of wargames, I found myself thinking of new ways to use these figures. The idea popped in my mind of using One Hour Wargames rules. Instead of using a roster system or markers to show hits, I decided to use 15 man units so for each hit, one man would go down. One difference is that for every 5 men lost in a unit, they would roll to see if they held or retreated. First five men, if they rolled 1 or 2, they would retreat. 10 men down; a roll 1 to 4 would make them retreat.
The scenario would be #1; but because of the unit size, I decided to use 4 units instead of 6. At first I was going to play it "I go-you go" but playing solo it made the game too predictable, so half way through the game I rolled for initiative.
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The game let me use figures that hadn't been used before. While it was good to get a game in, I don't think using the figures this way will work. |
I have added morale rules to games when playing OHW rules too. Games can end up at Turn 15 with 3 men remaining still fighting! Probably ok for a Fantasy game but otherwise it doesn't seem quite right!
ReplyDeleteAt least for solo games, I believe there has to be a built in retreat rule, otherwise the game just becomes who can kill more. I agree with your comments on OHW. Back to the drawing board!
DeleteExcellent last game(?) in this 'series' John.
ReplyDeleteThank you, although I might be playing another game with different rules.
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