Since finding Man of Tin blog, I have started rethinking doing skirmish wargames. MoT uses a modified set of Donald Featherstone's Close Wars. They are rules using HEROSCAPE terrain pieces. He calls his rules CLOSE LITTLE WARS BISH, BASH, BUSH! I decided to try his rules and Chris Salander's Horse & Musket 2.0. and see which rules I prefer.
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| The Close Little Wars field of battle. Donald Featherstone advocated a crowded battlefield. The Union skirmishers are on the left, the Confederates on the right. I wanted the field to be somewhat like "the Devil's Den" at the battle of Gettysburg. |
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| The Union infantry struggle through the rough terrain. |
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| The Union troops form up behind a stone wall. |
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| The Confederates try to turn the Unions' left flank. |
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| The rebels suffer heavy losses and pull back. |
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| The Confederates now take up positions in through terrain and start sniping at the Yankees, killing two Zouaves. |
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| A Confederate is killed crossing open ground trying to reach the hilltop. |
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| The Union manage to kill two of the snipers behind a boulder. |
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| Two Union infantry storm up the hill; meanwhile two Zouaves have gotten behind the Confederate line, endangering the rebels lines of communication. |
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| The Confederates are down over 50%; the battle is lost. |
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| The H&M 2.0 game. The Confederates are on the left; the Union, right. |
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| The Zouaves storm the hill on the right.... |
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| ....but are forced to retreat. |
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| The rebels attack the center of the Union line. |
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| The Zouave form a new battle line. |
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| The Confederates fall back to stabilize their line. |
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| The rebel fire keeps forcing the Union infantry back. |
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| The Zouave try to outflank the rebel line. |
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| But two are shot down. |
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| The Zouaves take up position behind the stone wall this time, giving themselves some protection. |
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| The Union now snip at the Confederates below them. |
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The Confederates lose three more men; a fourth turns and runs away. The Confederates are below 50% and must retreat.
After playing both games, I prefer H&M 2.0. When I first got Donald Featherstone's WARGAMES, I remember playing Close Wars. In the end I stopped playing with these rules. I am not a fan of saving rolls. I also like rules with built in retreat rules, such as in H&M 2.0. The crowded field does slow down the game when using H&M 2.0. Still, both games were enjoyable. By using skirmish rules all that were used were 32 figures. |