Showing posts with label The Stronghold Rebuilt. Show all posts
Showing posts with label The Stronghold Rebuilt. Show all posts

Sunday, July 5, 2020

Blitz Game: Esci Prussians vs Austrians

     One Esci set I especially liked was the Napoleonic Prussians/Austrians. However, they never got much use by me.  I had planned to use them as two small warring states, but never got around to it.

     With my new attempt at gaming, I decided they would finally get to fight it out. They would fight Scenario #1 from One Hour Wargames on my 6x6 Battlescale battlefield. For rules I used a variation of  Command & Colors.  Instead of the usual 3-2-1 fire of the infantry, the range would be two hexes, with the 3-2 fire for the infantry. For artillery, I used the range from The Stronghold Rebuilt "See the Elephant" rules`  of 3-2-2-1 range.  For dicing a 6 was a hit, a 5 caused the unit to retreat. The armies were picked by using OHW army selection charts. The Prussians drew 3 infantry, 2 light infantry and 1 artillery. The Austrians drew 4 infantry, 1 light infantry and 1 artillery.



The Austrians at top, draws first blood on one of the Prussian jager units.

The Prussians push the Austrians back all along the front.


On the Prussian right a jager unit moves forward, trying  to cut an Austrian unit off.

The Austrian artillery drives the right Prussian jagers back two hexes and loses one man to the Austrian fire.

The Prussian jagers in the center and artillery eliminates the Austrian jagers. The Prussian jagers on the right drives one Austrian unit back two spaces.

The left Prussian jagers push forward to split the Austrian center. The right Jagers cuts off the Austrian leftmost unit.

The Prussian artillery drives back the Austrian unit next to the jagers. The jagers
 take that spot and then kills another Austrian infantryman. One the right the jagers kills two Austrians, while the Prussian infantry kills one Austrian and rolls a retreat roll; however, the two hexes to it's rear is blocked. Although C&C rules calls for the soldier to die, the Prussians take him prisoner. On the left two Austrians are surrounded by six Prussians. 

The two Austrians surrenders.

The situation on the Prussian right. The Austrian on the right is about to surrender.

A Prussian leading prisoners to the rear.

The end of the game. The Austrians' center has collapsed. It is a Prussian victory.

I was looking for a quick, fun game, and this game met both requirements. The game itself lasted about 20 minutes.




Sunday, July 8, 2018

New Books and an Austrian- Ottoman Wargame

     Yesterday I went to the used bookstore that at the last visit had received a good selection of British Army books. Below you will see the volumes I bought. The book on "Records of the Scottish Volunteer Force 1859-1908" was a great find that I almost missed. The plates are filling my head with visions of Peter Laing and 40mm figures painted toy soldier style with the uniforms in this book.

    I made it a point to leave myself time for a wargame. I had decided to use my Peter Laing Ottomans and WSS Austrians. After buying these books, I almost brought out my Peter Laing Victorian Parade figures, but in the end went with the Ottomans. For rules I used The Stronghold Rebuilt GNW version of "See the Elephant". I tried to use the rules as written, even using regular 6d dice instead of Battle Cry dice. I proved an enjoyable game, with some of his rules that I normally don't use playing a big part in this game.
The best find of the day. A large collection of color plates to give plenty of inspiration. Below is three pages of the plates.


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Another great book with the regimental badges and history  through WW2.
I finally saw most of the movie "Lawrence of Arabia". That, and a Man of Tin  wargame  based on a train ambush in the desert made me want to find out more about this part of WW1 history.

The two armies deployed. The Turks have three cavalry and three infantry units.  The Austrians have two cavalry and four infantry units.  I used the same size forces as I used in the last game.

The deployed Ottomans.

The Austrians deployed.





The Turkish cavalry kills two infantry, and the janissaries kill another Austrian.

With these rules, you roll 1 dice for each unit on the board . If you roll 4-6, you can activate one unit.  If you roll  1-3, the unit isn't activated, but if it has suffered losses, you roll 1 dice for each lost piece. For each  5 or 6 you roll, the piece "rallies" and the unit gets that piece back. One of the Austrian units has one piece rally, and it rejoins its unit.


The Austrian cavalry has no success against the Turks, but infantry fire kills two  janissaries.

The janissaries rally. The Turkish cavalry hits the Austrian cavalry in it's front.

The Austrian cavalry retreats.




The Austrian infantry push forward to try to divide the Turks.

The blue janissaries lose 2 men, but hold fast. One Turk cavalryman is lost and the unit falls back.

The Turks push their forces forward. The blue janissaries don't move, but rallies. In the upper right of the picture a Turkish cavalry unit can be seen. This unit eliminated one of the Austrian cavalry units.

The Austrian general sends his cavalry reserve across the back of the army. to protect again the Turkish cavalry that is now behind his line.

The Turkish cavalry behind the Austrian line attacks the Austrian cavalry, while all the janissaries push forward.

The Turkish cavalry drives es off the Austrian horse.

What's worse, the janissaries force one infantry unit to retreat, eliminates another infantry unit, and kills  an Austrian in the other unit.

The situation facing the Austrian general after this move. The Turks have yet to lose a unit. The Austrians flee the field.

The victorious Ottomans.  An army that needs to see more action. I am thinking of making a GNW Russian army, that could also engage the Turks.