After seeing several videos of animated toy soldiers on Facebook, I wanted to give it a go.
![]() |
| The first picture I used for animating. |
I am a solo war gamer endlessly searching for old Peter Laing figures, and the perfect war-game rules to use with them
After seeing several videos of animated toy soldiers on Facebook, I wanted to give it a go.
![]() |
| The first picture I used for animating. |
![]() |
| The two armies drawn up. Red is the aggressor. |
![]() |
| End of turn two. I decided at this point to take a photo at the end of each turn, more for my own pleasure than for blog. |
![]() |
| End of 4. First blood to blue army. |
![]() |
| End of turn 5: red has lost 3 infantry and 1 cavalry to blue's loss of 1 infantry and 1 cavalry. |
![]() |
| Turn 6, action picks up. It's a bad turn for red; they lose half their cavalry |
![]() |
| Turn 7 for red: I do something I have never done in a game. I spend red's turn consolidating their line and try to bring up reinforcements. |
![]() |
| Blue gathers their forces to launch an attack on their right. |
![]() |
| Turn 10: blue's attack on the right is devastating. Red loses three infantry units. |
![]() |
| Turn 11: Red launches a counterattack on the blue cavalry on their left. The red battery eliminates one cavalry unit, another is force to retreat. |
![]() |
| The blue's artillery fire on the strong red artillery and infantry with great effect. 2 infantry units eliminated and the 2 artillery batteries are forced to retreat. |
![]() |
| The blue army spread across the entire army, with their cavalry grouped on both wings. |
![]() |
| Both armies moved their artillery forward to bring their artillery into action. |
![]() |
| In this game, the early part of the game was maneuvering units and artillery trying to find weak spots in the opponents line. |
![]() |
| Eventually the blue cavalry on the left charged forward and pushed back the red army's rightmost units. This action started both armies battling in earnest. |
![]() |
| In this game some interesting (to me) events happened. In this particular photo 2 red cavalry (the unit marked by white dice) attacked a unit of 2 blue artillery. |
![]() |
| Next move the red cavalry (marked by the red dice) charges through the gap and attacks the blue infantry and artillery... |
![]() |
| ...and eliminates both units. The next move the red cavalry could attack the wagons, but would still need an infantry unit to come up to secure the victory. |
![]() |
| A strong force of 3 cavalry and 1 infantry (the lower black dice) hits the red cavalry 's flank. Unfortunately for the blue, out of 7 dice thrown, not one kill or retreat result comes up! |
![]() |
| On the red's next move I did something I rarely do during games; I had the red cavalry retreat, so it wouldn't be cut off in the next blue move. |
![]() |
| In the end, the blue army got the better of the red army, and closed in on the red's headquarters (represented by the wagons). |
![]() |
| The armies were returned to their cigar box. Hopefully they will see action again soon. (By the way, this report is being written in the middle of the night. Once again I couldn't sleep!) |
![]() |
| I finally played a game using Grey Army Gaming "Basic Battles" rules and old "Broadsides" sailing ships. |
![]() |
| The game uses 20D dice for combat resolution. |