Saturday, February 14, 2026

More AI Action

 After my last post about playing with AI animation, an animation popped up that failed to load the first time. It was my first attempt with Vikings vs Bunnies. I dare say this outcome was bad for the bunnies.

In the comments someone also mentioned if there was a way to lose the bases on the figures. While looking for some pictures from my blog to try to animate, I came across a picture of my Edmunds toy soldier collection in column formation. I put them on a piece of green felt, which match their stands. I decided to try this picture to see if the felt would camouflage the bases in the animation. It did a pretty good job, with only a few bases showing up.

The picture used for the animation.




Friday, February 13, 2026

Painting 15mm Falcon ACW Figures

 In the past I hesitated painting figures when I didn't have many of them. This means sometimes it would be years before I got the never just to start painting them. With my 15mm Falcon Miniatures I decided to paint a couple of units. Once I started I kept going, until I was down to 20 figures left to paint. 

Needless to say, the large purchase mentioned in an earlier post has given me more freedom in painting these figures.

I have been painting them as different militia units at the start of the war, with some liberties taken. 

When I won these figures, it started me thinking of going in a different direction with them. Another thing I started collecting are cigarette cards from the 1880s of militia uniforms of the United States. Being from Massachusetts, I have collected what I believe is most of the cards representing Massachusetts militia uniforms of the 1880s. My idea is to paint units of Militia based on these cards.

The first unit painted is the 2nd Corps Cadets Massachusetts Volunteer Militia.





Tuesday, February 10, 2026

New Falcon Civil War Reinforcements

 Last week in the middle of the night, I realized that it had been a long time since I checked Ebay for Falcon Civil War figures.

Next morning while drinking my morning coffee I went onto Ebay and found 8 Falcon ACW sets for sale. They were in lots of 2, and priced reasonably enough that I just bought all four lots. There were 5 sets of infantry that I didn't have, and 3 sets of cavalry. 

I was a little disappointed that there were no command packs or special sets such as militia or USCTs, but that is minor. With the cavalry I got two sets of cavalry in hats with shotguns. As my cavalry will be units of three, using Battle Cry size units, that will give me two units with two spare horsemen. I am thinking of converting these two figures into generals for both sides.









I was concerned that when I first opened the box, several of the packages had some kind of residual in the package. I was afraid it was "lead rot" (although after I read that they are made with the finest lead free pewter). After opening the worst of lot, I realized that it was just the foam in the package had disintegrated.



Monday, February 9, 2026

AI Toy Soldier Action

 After seeing several videos of animated toy soldiers on Facebook, I wanted to give it a go.

The first picture I used for animating.




This last one was really fun; Vikings vs Bunnies.
The animations mpeg videos: I converted them to gif, as I've used gif files before and if I want I can get individual pictures from them. I just hope this won't distract me too much from my gaming, as I was just getting back on track with my 2mm games.


Saturday, February 7, 2026

Another 2mm Midnight Madness Wargame

The two armies drawn up. Red is the aggressor.


End of turn two. I decided at this point to take a photo at the end of each turn, more for my own pleasure than for blog.


End of 4. First blood to blue army.


End of turn 5: red has lost 3 infantry and 1 cavalry to blue's loss of 1 infantry and 1 cavalry.


Turn 6, action picks up. It's a bad turn for red; they lose half their cavalry 

Turn 7 for red: I do something I have never done in a game. I spend red's turn consolidating their line and try to bring up reinforcements.

Blue gathers their forces to launch an attack on their right.






Turn 10: blue's attack on the right is devastating.  Red loses three infantry units.

Turn 11: Red launches a counterattack on the blue cavalry on their left. The red battery eliminates one cavalry unit, another is force to retreat.

The blue's artillery fire on the strong red artillery and infantry with great effect. 2 infantry units eliminated and the 2 artillery batteries are forced to retreat.

The beginning of turn 12. Red has lost over 50% of the army. I had decided a turn 8 to have 12 turns in this game (so I could go back to bed!) Red could continue to fight and maybe do a little more damage to blue, but then would've been exposed to blue's return fire. They chose to retreat.
This game has me thinking of starting a campaign game. I have already started to work it out in my mind: now to start putting it to paper.

 

Tuesday, January 20, 2026

Another Late Night 2mm Wargame

Once again I woke up in the middle of the night. I thought of my 2mm games and Horse & Musket 2.0 rules.  I started thinking of different ways to deploy the armies, based on the results of the last game.  It was worth getting up and trying a couple of ideas. 
The red army grouped the arillery into two batteries and the cavalry  was grouped towards the center.

The blue army spread across the entire army, with their cavalry grouped on both wings.


Both armies moved their artillery forward to bring their artillery into action.

In this game, the early part of the game was maneuvering units and artillery trying to find weak spots in the opponents line.

Eventually the blue cavalry on the left charged forward and pushed back the red army's rightmost units. This action started both armies battling in earnest.






Eventually the blue army pushed back the red army. The red army could have continued the battle. While the blue army had more units, they were spread out. However, the blue army still had all their artillery and they could have held back any attack by the red army. The red army chose to retreat.


I have really enjoyed the last couple of games. I've been thinking through the moves ( unlike my "No Brain Wargames!) and want to do more work  on the 2mm armies. And while I haven't used any terrain features, I also thought that people will spend a lifetime playing Chess, and still be engrossed with the game.