A number of weeks ago I woke up in the middle of the night. As I laid there trying to go back to sleep, my thoughts turned to some Heritage ACW figures I was working on, and how to use them in games. In my mind I figured to use them in units of 4 with one figures carrying a flag, as in Battle Cry. However, in rolling dice each figure would roll 1 dice. If there was any retreats rolled, only a figure would retreat, instead of the entire unit. To retreat the standard, the unit would not be able to advance until the standard returned to the unit.
The game was a mishmash of several rulesets. I got up, scribbled some notes down, did a little painting and based the figures, and later in the evening tried a quick game with the rules.
I suppose that they could be made into a workable game, especially with the addition of artillery and cavalry, but I don't think they would be better than using Battle Cry, See the Elephant, or Horse and Musket 2.0. They did provide a couple days of working on wargames, which was much needed.
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The armies in action. It was good to get a game in, however, I don't think the rules would offer anything exciting or new that can't be found in other existing games. |
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The 2 armies lined up at the beginning of the game. |
They're nice figures John - do you have any cavalry/artillery to go with them? I like the mechanic of needing the Standard to "unpin" the unit.
ReplyDeleteI do have cavalry and artillery figures, only they are not Heritage figures. For now these figures have been put away. As for the Standard, my reasoning was as a unit took casualties, do you risk losing your Standard or have it retreat, to rally later?
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