A number of weeks ago I woke up in the middle of the night. As I laid there trying to go back to sleep, my thoughts turned to some Heritage ACW figures I was working on, and how to use them in games. In my mind I figured to use them in units of 4 with one figures carrying a flag, as in Battle Cry. However, in rolling dice each figure would roll 1 dice. If there was any retreats rolled, only a figure would retreat, instead of the entire unit. To retreat the standard, the unit would not be able to advance until the standard returned to the unit.
The game was a mishmash of several rulesets. I got up, scribbled some notes down, did a little painting and based the figures, and later in the evening tried a quick game with the rules.
I suppose that they could be made into a workable game, especially with the addition of artillery and cavalry, but I don't think they would be better than using Battle Cry, See the Elephant, or Horse and Musket 2.0. They did provide a couple days of working on wargames, which was much needed.
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The armies in action. It was good to get a game in, however, I don't think the rules would offer anything exciting or new that can't be found in other existing games. |
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The 2 armies lined up at the beginning of the game. |
They're nice figures John - do you have any cavalry/artillery to go with them? I like the mechanic of needing the Standard to "unpin" the unit.
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