I mainly go to Facebook to visit groups that I belong to. One is a Command & Colors Napoleonic group. On it someone mentioned that the much anticipated C & C Tricorne is about to be released. They also provided a picture from Compass Games website, showing a page from the rules. What caught my eye was that the dice will only have one "infantry" side, but two "retreat" sides.
This has me thinking of trying games with two retreat sides to it.
As I have mentioned before, as a solo gamer I believe rules used should have some kind of automatic retreats beyond the gamers control. Before finding rules with retreats factored into them, I had the "Hitler Complex", troops cannot retreat; they must hold the ground at all costs. When I first started playing games with automatic retreats, I found myself ready to give up on them. Eventually I convinced myself that I was playing the roll of general, not the individual unit commanders, and that units will break and run, no matter what the general wants. The first retreat rules I used were Donald Featherstone morale rules, along with Junior General morale rules. I remember a time having an AWI wargame using the Junior General rules. The American general spent the entire game racing back and forth across the battlefield, rallying his different regiments that broke at the littlest losses.
When I found Chris Salander's Horse & Musket 2.0 rules in MWAN # 102, it changed my gaming forever. Although not the perfect set of rules (they were designed as a starter set), the automatic retreat in the rules simplified retreats in my games. In the game each figure has a dice roll, and a 'retreat' roll affects an individual piece, not the entire unit. One good thing about H&M 2.0 is that you could convert the rules for other periods. With the avant of Richard Borg's Command & Colors system, for me his retreat rules and dice have rekindled a flagging interest in wargames.
Extreme results from dice rolls; a unit pushed to the edge of the board. Rolls like this can prove disastrous to one's battle plan. |
A successful cavalry charge. |
The retreating cavalry outruns their pursuers. |