Tuesday, December 10, 2019

Battle of Chippawa Wargame

I was looking at a wargame guide I have on the War of 1812 and realized that the battle of Chippawa would make a great, easy to set up game. Both sides had about the same strength, so once again it was easy to make up the armies.  Each side got 3 infantry, 1 militia, 1 Indian and 1 artillery unit. I decided to deploy both sides roughly the way they were in the real battle.


The battle starts on the American left, where the American militia with Indian allies  move forward to engage British forces who had been sniping at the American camp, across the river.

The fighting became brisk in the woods.

The US allied Indians drive back the Canadian militia.

Hearing the increasing volume of fire, the British general leads his army across the Chippawa River.


The Americans start sending reinforcements to back up the militia.


The regulars on both sides start to deploy into line.


The British in the woods start pushing back the American Indians.


The American musket fire forces two British units to fall back.

The British quickly rally, and start reforming the battle line.

The British volleys start shaking the American line.

The British right starts advancing.

The Americans are being driven back to the river; the American militia is also forced back by the British Indian allies.

The American general rallies the American line, and one British unit breaks and falls back towards the river.

The Americans, emboldened by seeing one British regular unit break, starts charging forward.

One American unit overruns the British battery, and the American artillery fire drives back another unit.

The British next move roll is not good; only one unit can move ( each side rolls two dice for movement, and gets the higher roll for movement points). The British general moves the leftmost unit towards the center, to consolidate his line.


The British inflects heavy losses on the American infantry on the road, which  falls back. Meanwhile, the Canadian Indians have driven the American militia off the field.


The American Indians engage the Canadian Indians in the woods. The American line once again moves forward.

The Canadian Indians are finally driven off the field; the British line holds fast...

.. and once again pushes the Americans back.

The Americans try one more charge.

The American Indians drive back the Canadian militia. One British unit is destroyed. At this point the British general falls back across the river to the defenses his army had built before the battle. The Americans return to their camp to celebrate a  battle won, won on the Fourth of July!
 


8 comments:

  1. Replies
    1. For a game so quicky planned, it was a most enjoyable game.

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  2. Replies
    1. Thank you. My orginial plan was to use my new terrain cards to try to duplicate the battlefield. Instead I pictured the field in my mind and just roughly laid out the field.

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  3. A good game with results close to the original which suggest the rules work well.

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    Replies
    1. After the battle I was surprised that the game ran much like the actual battle; although at first I thought the British were going to push the Americans back into the river, which, by the way, is how most of the militia was lost

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  4. Another great game in this series John.

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  5. Thank you. I think if I was to play it again, I would have deployed all units and just had waited several moves before units could move. In this battle after the third move, the regulars on each side started to enter the field.

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