For the campaign, I am using the Simplicity in Hexes campaign maps and result tree. The opposing armies are the Nation of Bluvia and Verdia (easier for me than the names in the rules!). The rules are a thrown together set using mainly Battle Cry and See the Elephant.
The Bluvian army crosses into Verdia, expecting a quick advance. However, Verdia has a good spy ring and know when and where the Bluvian attack is to take place. The Verdian general sends two regiments to Apostrophe Hill, a high ridge on the main road the Bluvian army is going to advance down. Meanwhile he quickly assembles what forces he can to reinforce the two regiments.
The Bluvian cavalry reports of the occupation of Apostrophe Hill. The Bluvian general decides to deploy his army and launch an attack before the rest of the Verdian army can come up.
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The Bluvian army deployed. Three regiments will assault the hill, and the dragoons will charge down the road to either attack the hill in the flank, or try to delay any troops on the road. |
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The Verdian army advances quicker than the Bluvian general expected. |
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The Bluvia dragoons attack the flank of the hill, and the Bluvian cavalry attacks the approaching Verdian cavalry. |
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The dragoons drive off one of the infantry regiments. Meanwhile, the Bluvia cavalry drives off the Verdian cavalry. In the rules I came up with, dragoons act like skirmishers. They can either fire on the enemy, or close with the enemy. However, to melee with the enemy, they must have equal or a greater number of stands to melee. As they only had 2 stands (they lost one stand to Verdian musketry from the hill) as opposed to the infantry's 4, they can only fire on the infantry. Only a unit engaged in close combat can "take ground", so the dragoons can't move onto the hill. I'm not sure if this rule works, but for this campaign I am sticking to the rules for this campaign. |
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The Verdian cavalry counterattacks the Bluvian cavalry; another regiment of cavalry attacks the dragoons on the road. The Verdian dragoons move up onto the hill to support the infantry regiments. |
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The Verdian cavalry causes heavy casualties on the Bluvia cavalry, and the Bluvian dragoons are wiped out. Meanwhile, the advancing Bluvian infantry suffers staggering losses in front of the hill. |
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The Verdian cavalry continues their attack. One regiment charges down the road and hits a blue regiment still in column. |
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The cavalry attack eliminates half the infantry regiment; the Verdian infantry fire from the hill decimates the Bluvian infantry to their front. The Bluvian general orders a retreat to save what little is left of his command. It has been a catastrophic battle for the Bluvian army. Of course, the general's main concern is how to save his head! |
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