After playing the last game, I decided to use a roster system for keeping track of hits on figures.
To that end I put little white spots on the bases. I wasn't sure how to mark the figures. With these figures I put a letter from the alphabet. On some Napoleonic figures I was basing I used numbers.
In the end I figured using letters made more sense. For skirmish games I rarely use more than a dozen or so figures. I could also use the letter for naming the figures.
The scenario: The fiasco of the Kindertown bank robbery weighed heavily on the Molton gang. Three members were dead and another was in jail. What's more, the gang just found out a judge was on his way to have a trial for the prisoner. With this judge's reputation, there was little doubt that Joel Molton would be hanging by evening. The gang decided to free their companion.
The Molton Gang consisted of Andy (the leader), Barney, Carl, and Dexter.
The townfolk consisted of Earl (the sheriff), Frank, Gordon, and Hawk.
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The Molton Gang closes in on Kindertown from the west. |
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Carl climbs onto the building across from the Sheriff's office. |
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Hawk, on guard duty at the Sheriff's office notices the gangs approach and starts exchanging shots with Dexter. Earl, hearing the shots, starts coming down the road (lower left corner.) |
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Barney comes out of the alley and starts charging the jail, not noticing the other two deputies coming up behind him. |
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Barney and Dexter charge towards the jail. |
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Hawk is hit by bullets from Barney and Dexter. However, Earl closes in and guns down Dexter. As the two other deputies close on Barney, Andy steps into the street behind the deputies opens fire on them. |
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This sudden attack from behind draws the deputies attention away from Barney. They both turn and fire on Andy, killing him. Meanwhile Carl fires on Earl, causing him a severe wound that makes Earl turn to meet the threat. With the chaos in the street, Barney gets into the jail. |
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Earl and Carl continue to exchange fire. Meanwhile the two deputies set up to shoot down the bad guys when they come out of the jail. |
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Barney charges into the middle of the street, gun blazing. This distraction allows Joel to try to escape. |
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Barney boldly races between the two deputies, firing as he goes. Earl is hit by a second critical hit, and is killed. Meanwhile, Joel runs down the alleyway, under Carl's protective fire. |
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The Two remaining deputies, having both suffering wounds during the fight, decide that they have done enough and don't pursue the gang. Incredibly Barney escaped the gunfight without a scratch!
I used Basic Battles rules for shooting. In it both side roll d20 dice. If one rolls a "20", that causes 2 wounds. Carl managed to roll two "20"s which killed Earl. Andy and Earl could each take three hits, everyone else could take two. |
A nice little game. Do you take account of morale at all? Or do you just play until you think it’s reached a natural conclusion? The only reason. Ask is because I’d have thought when the first two baddies were downed that they might have called off their attack and “headed for them thar hills” 😉
ReplyDeleteCheers,
Geoff
I didn't factor in morale. I guess once the shooting started, the confusion would cloud peoples judgement. Also after looking at the game, maybe the entire gun battle lasted a few minutes at the most. I played 6 turns. Also, with only 4 figures to a side, I think morale would make the game shorter. I am thinking of maybe making the difference between dice rolls would result in either retreats or wounds. Perhaps the attacker would need to roll 5 or greater to cause a wound, anything less would cause a retreat.
DeleteAn entertaining skirmish game which looks like it may be part of a narrative campaign with a posse to go after the gang next?
ReplyDeleteIt was a game that quickly became exciting to me. After losing two Sheriff's, the town might just get a posse together to go after them.
DeleteLooks a most enjoyable game.
ReplyDeleteAlan Tradgardland
It was indeed an enjoyable game. I still have to decide on some of the rules and how to use them.
DeleteNice game John. These buildings are working well.
ReplyDeleteThank you. I am thinking of leaving the roofs so they can come off and have platform's for the figures to stand on.
ReplyDelete