Monday, April 18, 2022

Battles of Medieval Britain: A Solitaire Wargame Dice Roll

      In my last post about these rules, I mentioned that each unit gets to roll a certain number of dice and can use as many of the dice rolls to activate that unit.  I have never used this in a game before. I really liked this system, although it can prove frustrating in a game. 

    In my first game there was a particular roll that showed how this system can be used. For dice rolls in this scenario if you roll a 1 the unit can form a Shieldwall. Roll a 2,3, or 4 and the unit can move. Roll a 5 or 6 and you can attack.  I will show one units' move below just to show how clever this system can be.


If one looks at the dice, reading from the top the unit can move, attack, then form Shieldwall. You can arrange the dice in any order you like. The swordsman to the left of the 2 is the unit moving. He has already used his movement dice to move next to the spearman in front of him ( I realized at this point that this would make a good example of how the dice system works).

At this point the unit used its' "attack" dice (the 6 dice), in which the attack failed.  As the enemy unit could attack at the end of the turn, the unit uses its' last dice (the 1dice) to form "Shieldwall". 

      In this particular game all units are "Warrior" units. To kill a unit, the base roll on two dice  is 8+ without any modifiers. However, by forming a shieldwall,  the unit adds +2 to its' defense.  The enemy  now must roll 10+ to eliminate my unit. The roll failed so he survived to continue the battle. It's a simple system that adds additional challenges to fighting solo wargames. I am looking forward to trying more of these games.
 



2 comments:

  1. If I understand correctly (does happen sometimes), the dice become a (random) list of actions. Sounds interesting. I can see this working well for solo games.

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  2. Yes, units get to roll a number of dice based on what the unit classification is. The unit decides what dice they use, and in what order they are used. Also, each unit classification also have different charts for what they can do based on the roll. It makes for an unpredictable game, which is good for a solo game.

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