This last week I have played four games using Battles of Medieval Britain (1 win- 3 losses). I have played the first two scenarios twice. While my continued lack of success (I blame poor dice rolls)was frustrating, it's been good getting some kind of wargames in. I also took the time to rebase some Peter Laing figures to use on the board. I am even thinking of rebasing more of my Peter Laing Medievals to use with later period games.
I also bought Mike Lambos' Ghosts of the Jungle and wanted to try a game. As I don't have any 15mm Vietnam War figures, I rebased some Peter Pig modern African War figures. I did finally get a game in. I do believe that I made several mistakes in the game. Somehow I was continually interrupted reading the rules. I figured the rules are simple enough that I could just play through. However, I found myself trying to find how certain rules work. Still, it was an enjoyable game. This particular game doesn't have a limited number of moves; after all you are on a stealth mission where you are trying to accomplish your mission without being detected.
The end of the game. My dice rolls continued to work against the team. The random dice rolls continued to work in the enemy's favor, and they continued to close in on the team. In this game every time the team shoots, it activates more enemy reinforcements. Also, you must roll a 4 to "hide" a team member. My team rolled very few 4s. At this point Trooper Baker decided to backtrack to aid his comrades. Baker had already taken one hit on this mission. Baker killed one of the blocking force. The rest of the team was getting ready to attack. Only Sgt. Allen hadn't been wounded. However, Trooper Baker was in the open. Two enemy soldiers on the road spot him and open fire. Trooper Baker is killed; the mission is a failure.
At the end of the turn, each AI soldier gets to roll. They can move, fire or Hunt if they roll doubles. Both the managed to roll hits, that killed Baker.