Tuesday, November 19, 2019

Dark Ages No Brain Wargame

         Personal business hasn't left me much time for gaming. By the time I have some spare time, it's almost time for bed and I don't even have the energy to do any reading. Tonight I went down to try to get something done.  I decided to use my new mobile board. Last post someone asked if I intended to use terrain with this game. For this game I put three hills on the board. Both sides rolled to determine which side of the board they would deploy on. For this game I used my 6mm Irregular Miniatures Dark Ages armies.

     The blue army deployed on the side of the board closest to the hills. They decided to seize the hills, with their Huscarls holding the center hill.  The green army deployed their army with most of their units ready to attack the blue's right flank.

The green army inclines to their left flank.


The blue army starts shifting their army to face the green army.


Two green units attack the blue unit holding the right hill.

A blue unit comes from behind to hit the flank of one green unit...

...and manages to eliminate two stands and force the rest to retreat.

The green huscarls push forward to attack the blue huscarls.

The blue huscarls lose one stand, and two others retreat.

The green attack on the left is putting strain on the blue's right flank. The green huscarls have broken the blue huscarls and push forward.

The blue army pulls one unit back onto the center hill. The blue huscarls counterattack against the green huscarl. another blue unit attacks the green huscarls flank.


Half of the green huscarls are driven back; the green king falls back with them.

The green army presses forward.


One green unit attacks the blue unit that attacked the green huscarls flank. They  lose two stands.

The green army finally takes the left hill.

For this game I used a rule I saw on another blog recently, where two dice are rolled; the highest dice is used for movement points. Unfortunately, blue rolled two "ones", and moved two stands off the hill in support of the huscarls.


The green army consolidates their line.

The green left crushes the blue's right flank.

The situation facing the blue king.


The blue king decides to save what's left of his army.


   

Saturday, November 2, 2019

Mobile No Brain Wargame

  After thinking about my wargaming recently, I believe part of the problem is working in a dank cellar with no natural light. Also, time is limited and most of my free time is in the evening. By then, it's time to spend with my wife. I started thinking of using the Cigar Box Wargame and tray table to have games. However, one concern is my dog, who sometimes chooses to sit in my lap at night. One possible idea is a tray with sides so if the table is rattled,  the playing pieces hopefully would not scatter across the floor.

  I decided to use a tray that I use to work on figures. When gridded off with 1 inch squares, the board came out to 9x 13; coincidentally, Command & Colors boards have 9x13 hex boards. This has me thinking of using scenarios from C&C games.

   I also figure that I can set up games in the bedroom under the window looking out our back yard where there is good natural light.  Today I had some spare time to get a game in with the new board. I decided to use No Brain Wargames with my 6mm Irregular Miniatures. It was good getting a game in and and was a quick setup, which is what I'm looking for.

The tray set up for battle. Two Irregular Dark Ages armies in action.

The table set up under the window.

The Blue army  pushes back the Green army.

The Green Huscarls break through the Blue's center.

A Blue unit swings behind the Green Huscarls...

....and the Blue forces crush the Huscarl between them and eliminates them.

The Green army reconsolidates their line.



The Blue army turns the Greens right flank.

The Green army realizes to try to continue the battle would only end in it's destruction, and wisely retreats.

The entire game ready to move.