With my recent work of using Heroscape hexes with Command & Colors rules, I had some issues with Heroscape. To put a board together using these hexes can be a challenge. To put a river the way the set is designed really complicates it. However, using the C&C idea of placing tiles on top of the board solved that problem. The river hexes are very thin, and by just placing them on top of the board, I believe, doesn't distract from the game too much.
My next problem was towns. Heroscape has hexes that look like cobblestone; they came with a set to build walls. I always thought they would look good for town hexes. After seeing the river on top of the board, if only the cobblestone hexes were thin like that, it would be great. I took one, and after much work (and a painful blister) I cut one down. After some filing and sanding, I tried it on the board. It locked down nice and tight on the board. I cut down four more ( I also found a system that it only took a few minutes and no more blisters).
I still wanted houses on the hexes though. My original thought was to make building outlines with balsa wood. While thinking of how to go about it, I was looking at one of the little wooden houses used in my game. I then thought, what if I cut one of these houses in half? Cutting one in half, repainting it and adding a matchstick chimney, it was a nice looking little building. What's more, It gave me more room for my figures to stand. I proceeded to cut several more down. One I added a tower to represent a church. I am happy with the result.
Now I am thinking of how to use built up areas. I am thinking for farms, a building would be
on a regular green hex. A village would be one or two cobblestone hexes; a town three hexes; and a city four or more hexes. Maybe such areas would only count as one hex, and only allow one unit to occupy it. It could be fun to have a large city, where each hex could be occupied, and each hex would have to be fought for, such as a WW2 game. I will have to give much thought to the problem.
One of the houses before I cut it in half. |
The town, with a river running next to it. |
The end of the game. The Shiak army has defeated the Brookshire army. The Shiak troops move through the town to give chase to the fleeing Brookshire army. |
I like the towns! The combination of cobblestones and multiple buildings gives just the right impression.
ReplyDeleteI am surprised, and very happy, with the results. It goes along good with the Peter Laing figures.
DeleteThe half size houses worked out very well especially when set up as a group in your photos.
ReplyDeleteThey look better grouped together than individually. I will probably make more of these building and hexes.
DeleteJohn
ReplyDeleteThe cobblestone towns and half size houses look good - with your casting skills you could probably cast some more thin cobblestone hexes of the right size to save all your work cutting down hexes.
Mark, Man of TIN blog
I found it easy to cut down the hexes. I still haven't mastered molds for toy soldiers yet.
DeleteThe cobble/town tiles look great.
ReplyDeleteWhen I first saw them I thought they would be great for towns. I wish I had thought of making villages like this years ago.
DeleteHI! I note that you are in Hyannis! I live in Pocasset and have been gaming since 1968. Interested in getting together over a brew or a coffee? mgluteus@aol.com
ReplyDeleteDick Bryant
Hello Dick,
ReplyDeleteSorry for not replying sooner. Yes, I would be interested. I am curious what your interests are in gaming? I will try to email you later; I'm am just getting ready for work. It might be a long day with this incoming blizzard.