I managed to get two experimental wargames in this week. The first was a Napoleonic wargame, using a Command & Colors Napoleonic scenario (Salamanca) on a Heroscape board. For armies I used Neil Thomas' One Hour Wargame army selection of rolling for armies. As I was going to use 8 units to a side, I rolled two dice a side, and picked from the 4 unit army chart twice. The British had 4 infantry units, 2 skirmishers unit, one artillery and one cavalry units. The French had 6 infantry, one artillery and one cavalry units. I used my single mounted 1st generation Minifigs. For rules I started out using a Battle Cry Napoleonic variant I had downloaded years ago. Half way through the game some rules weren't really cleared so I finished the game using Bob Cordery's Memoir of Battle. I looked at the C&CN scenario and tried to place the different units so that it somewhat resembled the scenario. I rolled for intuitive at the start of the turn. After a confusing beginning with unclear rules, once I switched to MOB rules the game picked up and was and enjoyable game. The British won (barely). I must admit ending a Napoleonic game with a few single figures scattered across the board doesn't really capture the splendor of the period. If I continue to work on this project I think I will have to go with based units of multiple figures. I have been thinking of how to go forward with this idea and hopefully will do a posting on some ideas in the near future.
The second game was an Ancients game. I will admit this game was more to do with some ideas I wanted to try that would get me using Peter Laing figures that I haven't used. For the armies I planned to use the suggested armies in Neil Thomas' Ancient & Medieval Wargaming. If I use these armies with Command & Colors units, an army would consist of 32 figures, a number that would be rather easy to paint. For rules I used Battlelore rules that I changed slightly for my own use. The opposing armies were a Midianite Arab Army made up of 4 camel units, 2 skirmisher units and two archer units (the book called for 2 slinger units, but I didn't have any slingers ready). This army let me use my rather large collection of Peter Laing camels. The other army was Early Achaemenid Persian Army, made up of 2 Persian cavalry, three Persia infantry, 1 Immortals unit, 1 levy infantry and 1 horse archers. In his book, Mr. Thomas has suggested deployment of the armies, which I used for the game. For the battlefield, I just used the Salamanca field again. Before the game started I had to work out rules for horse and camel archers. I decided to use a range of 2, instead of the 3 used for archers in Battlelore. For camels in these rules I had them as medium cavalry. However, as the camels I was using were armed with archers, I gave them the range of two with bows, but if they closed into close combat, counted as medium cavalry. If I continue on this project, obviously I will have to work how the different units battle. One good thing is the battle was close, where either side could have won. As it was, the Persians managed to win.
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The Battle of Salamanca. French in the foreground. |
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The French capture a ridge line. |
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The French cavalry drive off the British hussars. |
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The French cavalry continue to harass the hussars. |
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It looks like the French are going to carry the field. |
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However, the British counterattack and between the artillery and musketry, drive off the French. |
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The Arab army drawn up for the second game. |
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The Arab army based on the suggested deployment in Ancient & Medieval Wargaming. |
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The Persian army. |
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Two Arab camel units try to outflank the Persian army. |
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The Arab camels engage the Persian cavalry on the Persian right. |
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The camels drive off the Persian horse archers. |
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The Persian infantry starts driving through the Arab center. |
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The camel units try to come to the aid of the infantry. |
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The camels cause havoc among the Persians, but eventually the Persians rout the Arab infantry and the camels start suffering too many losses. The Arabs withdraw. |