Tuesday, January 20, 2026

Another Late Night 2mm Wargame

Once again I woke up in the middle of the night. I thought of my 2mm games and Horse & Musket 2.0 rules.  I started thinking of different ways to deploy the armies, based on the results of the last game.  It was worth getting up and trying a couple of ideas. 
The red army grouped the arillery into two batteries and the cavalry  was grouped towards the center.

The blue army spread across the entire army, with their cavalry grouped on both wings.


Both armies moved their artillery forward to bring their artillery into action.

In this game, the early part of the game was maneuvering units and artillery trying to find weak spots in the opponents line.

Eventually the blue cavalry on the left charged forward and pushed back the red army's rightmost units. This action started both armies battling in earnest.






Eventually the blue army pushed back the red army. The red army could have continued the battle. While the blue army had more units, they were spread out. However, the blue army still had all their artillery and they could have held back any attack by the red army. The red army chose to retreat.


I have really enjoyed the last couple of games. I've been thinking through the moves ( unlike my "No Brain Wargames!) and want to do more work  on the 2mm armies. And while I haven't used any terrain features, I also thought that people will spend a lifetime playing Chess, and still be engrossed with the game. 

 

Sunday, January 18, 2026

Midnight 2mm Wargame

A few nights ago I woke up in the middle of the night and couldn't get back to sleep.   I got up and set up a wargame, using Chris Salander's Horse & Musket 2.0 rules. In this game some units were mixed arms. I also played the rules as written (mostly), trying not to use my own house rules.

In this game some interesting  (to me) events happened. In this particular photo 2 red cavalry (the unit marked by white dice) attacked a unit of 2 blue artillery.

The red cavalry gets to roll 4 dice. They kill one of the artillery units, and force the other to retreat 2 spaces. The artillery retreats to it's baseline, where there is one infantry unit. Next to the baseline where the artillery retreated can be seen 2 wagons; to capture the wagons and hold them one complete turn is the objective of both sides. However, as the rules are written, an infantry stand must be present to win the victory.

Next move the red cavalry (marked by the red dice) charges through the gap and attacks the blue infantry and artillery...

...and eliminates both units. The next move the red cavalry could attack the wagons, but would still need an infantry unit to come up to secure the victory.

A strong force of 3 cavalry and 1 infantry (the lower black dice) hits the red cavalry 's flank. Unfortunately for the blue, out of 7 dice thrown, not one kill or retreat result comes up!

On the red's next move I did something I rarely do during games; I had the red cavalry retreat, so it wouldn't be cut off in the next blue move.

In the end, the blue army got the better of the red army, and closed in on the red's headquarters (represented by the wagons). 

The red army at this point decides to retreat and live to fight another day. 
I found that by mixing the units up instead of grouping them by arms,  made for a more exciting game. In this game artillery actually played a more decisive roll than in previous games. One blue artillery piece was a thorn in the side of the red army. It was finally eliminated, but the red army was distracted by it and misused units trying to eliminate it.

The armies were returned to their cigar box. Hopefully they will see action again soon.
(By the way, this report is being written in the middle of the night. Once again I couldn't sleep!)

 

Sunday, January 11, 2026

Age of Sail Basic Battles Game

I finally played a game using Grey Army Gaming "Basic Battles" rules and old "Broadsides" sailing ships.
The game uses 20D dice for combat resolution.
The game turned out particularly violent; either side could have won the battle. During the game it was back and forth who would win the battle. In the end the Red fleet managed to sink the last blue ship.