As we are preparing to go camping again, I wanted to get a game or two in before leaving. I decided to use my Peter Laing Boer figures for the game. To me these figures have the look that the feuding families would have looked like. I tried a few ideas using different rules. As I wanted the figures to represent individuals, my attempts at using Battle Cry and See the Elephant rules weren't working. In the end I went back to Chris Salander's Horse & Musket 2.0. Once again proving that these rules work well for skirmish gaming. I scattered terrain on my new tiled board. The sides the troops came on were randomly picked. I did roll average dice to decide how many squares of figures could move in a turn, along with who moved first. I wasn't even going to report on this, but the game proved most enjoyable. I realized I am back to where my wargaming started 18 years ago when I originally found these rules and pulled out my old Minifigs and Heritage figures and started to play games in earnest.
|I started taking photographs about half way through the game. The red average dice shows that the troops on the left can move three squares of figures.|
|The red troops are losing men and ground.|
|The black troops break though the reds center; two red soldiers retreat.|
|The black army wins. I do wish I could get my hands on more of these Peter Laing Boers. One of my biggest mistakes were trading some of my Boer figures, especially horsemen, when I first started collecting Peter Laing figures.|